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driving-simulation/calculate_visual_angles.py
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import numpy as np | |
from numpy import linalg | |
def determine_heading_terminal_point(prev_agent_x,prev_agent_y,agent_x,agent_y): | |
delta_x = agent_x - prev_agent_x | |
delta_y= agent_y - prev_agent_y | |
terminal_x = agent_x + delta_x | |
terminal_y = agent_y + delta_y | |
return(terminal_x,terminal_y) | |
def calculate_vector(initial_x,initial_y,terminal_x,terminal_y): | |
x_component = terminal_x - initial_x | |
y_component = terminal_y - initial_y | |
return([x_component,y_component]) | |
def angle_between_vectors_using_dot(vector1,vector2): | |
norm_vector1 = linalg.norm(vector1) | |
norm_vector2 = linalg.norm(vector2) | |
angle = np.arccos(np.dot(vector1,vector2)/(norm_vector1*norm_vector2)) | |
return(angle) | |
def angle_between_vectors_using_cross(vector1,vector2): | |
norm_vector1 = linalg.norm(vector1) | |
norm_vector2 = linalg.norm(vector2) | |
angle = np.arcsin(np.cross(vector1,vector2)/(norm_vector1*norm_vector2)) | |
return(angle) | |
def calculate_visual_angle(i,dictionary,currentAgent_x,currentAgent_y,visual_point_x,visual_point_y): | |
# calculate vector for visual point (e.g. NP angle) | |
agent_to_visual_point_vector = calculate_vector(currentAgent_x,currentAgent_y,visual_point_x,visual_point_y) | |
# if after the first frame, past_agent is the previous position of the agent, and future_agent is the agent's current position | |
pastAgent_x = dictionary[i-1]['agent_x_loc'] | |
pastAgent_y = dictionary[i-1]['agent_y_loc'] | |
# calculate the terminal point of the heading vector | |
heading_terminal_x,heading_terminal_y = determine_heading_terminal_point(pastAgent_x,pastAgent_y,currentAgent_x,currentAgent_y) | |
# calculate vector for heading | |
agent_to_heading_vector = calculate_vector(currentAgent_x,currentAgent_y,heading_terminal_x,heading_terminal_y) | |
# find angle between heading vector and visual point vector | |
visual_angle = angle_between_vectors_using_cross(agent_to_visual_point_vector,agent_to_heading_vector) | |
return(visual_angle) | |