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Barbarus

A Python-based D&D 5e character management system, specifically designed for a Barbarian character with rage and elemental weapon capabilities.

Features

  • Combat Management

    • Turn-based combat system with action tracking
    • Weapon attack rolls with advantage/disadvantage support
    • Damage calculations including critical hits
    • Rage damage bonus tracking
    • Elemental weapon effects
    • Status effect management
    • Inspiration system
    • Bonus action handling
  • Weapon System

    • Dynamic weapon registry
    • Support for standard and improvised weapons
    • Elemental weapon enhancements
    • Special weapon actions
    • Weapon effect tracking
  • Character Stats

    • Ability score modifiers
    • Saving throw calculations
    • Skill check system
    • Proficiency tracking
  • Special Abilities

    • Rage state management
    • Elemental weapon enhancements during rage
    • Support for various damage types (Slashing, Piercing, Bludgeoning, etc.)
    • Effect duration tracking

Character Details

The system is configured for a level 5-8 Barbarian with the following base stats:

  • Ability Scores

    • Strength: 19 (+4)
    • Dexterity: 14 (+2)
    • Constitution: 16 (+3)
    • Intelligence: 8 (-1)
    • Wisdom: 10 (+0)
    • Charisma: 10 (+0)
  • Proficiencies

    • Saving Throws: Strength, Constitution
    • Skills: Athletics, Stealth, Deception, Intimidation
    • Special: Advantage on Dexterity saving throws

Usage

The system allows for:

  • Adding and managing weapons
  • Activating/deactivating rage
  • Adding elemental effects to weapons
  • Rolling attacks with advantage/disadvantage
  • Calculating damage with various effects
  • Performing skill checks and saving throws

Technical Details

Built in Python using:

  • Type hints for better code clarity
  • Dataclasses for damage roll management
  • Object-oriented design for extensibility
  • Random number generation for dice rolls

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